Birth to Baccalaureate today’s learners were raised in a digital world. For these students, the process of “thinking” now routinely relies on social network navigation. For members of the born digital generation, the process of knowledge creation happens across diverse settings.
Data=information=knowledge is their taken – for- granted epistemology, and for many of them, every world is a game, and all the people merely players.
There is no question that cyber-enabled experiences are a powerful way to facilitate learning in the born digital generation. While educators recognize this reality, developing any form of 3-D immersive experience can be cost prohibitive. There exists a need for a solution that educators can use to engage today’s learners in 3-D immersive, self-directed experiences that is both powerful enough to create high quality virtual environments and intuitive enough to allow the layman ease of use.
Myndsparc Enterprises, Inc. intends develop a centralized, server based, web-enabled toolset that will reduce the total cost of ownership of 3-D immersive environments for the education community by affording non-technologists the ability to create virtual environments.
This innovative toolset will:
1. Be participatory fostering future workforce soft skills such as communication, creativity and collaboration.
2. Be hybrid in nature blurring the lines between formal and informal learning opportunities.
3. Be media rich affording sophisticated use of audio, video and interactive media
4. Be assessment ready using integrated data mining algorithms that analyze user experiences, identifying individual strengths, rewarding accomplishments, and identifying scaffolding opportunities.
No commercially available product offers this unique set of capabilities. The innovations in combination create a unique opportunity for both formal and informal educators to move to the next level by allowing a cost effective alternative to serious games development.